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//! A one-shot, futures-aware channel use std::sync::Arc; use std::sync::atomic::AtomicBool; use std::sync::atomic::Ordering::SeqCst; use std::error::Error; use std::fmt; use {Future, Poll, Async}; use future::{lazy, Lazy, Executor, IntoFuture}; use lock::Lock; use task::{self, Task}; /// A future representing the completion of a computation happening elsewhere in /// memory. /// /// This is created by the `oneshot::channel` function. #[must_use = "futures do nothing unless polled"] #[derive(Debug)] pub struct Receiver<T> { inner: Arc<Inner<T>>, } /// Represents the completion half of a oneshot through which the result of a /// computation is signaled. /// /// This is created by the `oneshot::channel` function. #[derive(Debug)] pub struct Sender<T> { inner: Arc<Inner<T>>, } /// Internal state of the `Receiver`/`Sender` pair above. This is all used as /// the internal synchronization between the two for send/recv operations. #[derive(Debug)] struct Inner<T> { /// Indicates whether this oneshot is complete yet. This is filled in both /// by `Sender::drop` and by `Receiver::drop`, and both sides interpret it /// appropriately. /// /// For `Receiver`, if this is `true`, then it's guaranteed that `data` is /// unlocked and ready to be inspected. /// /// For `Sender` if this is `true` then the oneshot has gone away and it /// can return ready from `poll_cancel`. complete: AtomicBool, /// The actual data being transferred as part of this `Receiver`. This is /// filled in by `Sender::complete` and read by `Receiver::poll`. /// /// Note that this is protected by `Lock`, but it is in theory safe to /// replace with an `UnsafeCell` as it's actually protected by `complete` /// above. I wouldn't recommend doing this, however, unless someone is /// supremely confident in the various atomic orderings here and there. data: Lock<Option<T>>, /// Field to store the task which is blocked in `Receiver::poll`. /// /// This is filled in when a oneshot is polled but not ready yet. Note that /// the `Lock` here, unlike in `data` above, is important to resolve races. /// Both the `Receiver` and the `Sender` halves understand that if they /// can't acquire the lock then some important interference is happening. rx_task: Lock<Option<Task>>, /// Like `rx_task` above, except for the task blocked in /// `Sender::poll_cancel`. Additionally, `Lock` cannot be `UnsafeCell`. tx_task: Lock<Option<Task>>, } /// Creates a new futures-aware, one-shot channel. /// /// This function is similar to Rust's channels found in the standard library. /// Two halves are returned, the first of which is a `Sender` handle, used to /// signal the end of a computation and provide its value. The second half is a /// `Receiver` which implements the `Future` trait, resolving to the value that /// was given to the `Sender` handle. /// /// Each half can be separately owned and sent across threads/tasks. /// /// # Examples /// /// ``` /// use std::thread; /// use futures::sync::oneshot; /// use futures::*; /// /// let (p, c) = oneshot::channel::<i32>(); /// /// thread::spawn(|| { /// c.map(|i| { /// println!("got: {}", i); /// }).wait(); /// }); /// /// p.send(3).unwrap(); /// ``` pub fn channel<T>() -> (Sender<T>, Receiver<T>) { let inner = Arc::new(Inner::new()); let receiver = Receiver { inner: inner.clone(), }; let sender = Sender { inner: inner, }; (sender, receiver) } impl<T> Inner<T> { fn new() -> Inner<T> { Inner { complete: AtomicBool::new(false), data: Lock::new(None), rx_task: Lock::new(None), tx_task: Lock::new(None), } } fn send(&self, t: T) -> Result<(), T> { if self.complete.load(SeqCst) { return Err(t) } // Note that this lock acquisition may fail if the receiver // is closed and sets the `complete` flag to true, whereupon // the receiver may call `poll()`. if let Some(mut slot) = self.data.try_lock() { assert!(slot.is_none()); *slot = Some(t); drop(slot); // If the receiver called `close()` between the check at the // start of the function, and the lock being released, then // the receiver may not be around to receive it, so try to // pull it back out. if self.complete.load(SeqCst) { // If lock acquisition fails, then receiver is actually // receiving it, so we're good. if let Some(mut slot) = self.data.try_lock() { if let Some(t) = slot.take() { return Err(t); } } } Ok(()) } else { // Must have been closed Err(t) } } fn poll_cancel(&self) -> Poll<(), ()> { // Fast path up first, just read the flag and see if our other half is // gone. This flag is set both in our destructor and the oneshot // destructor, but our destructor hasn't run yet so if it's set then the // oneshot is gone. if self.complete.load(SeqCst) { return Ok(Async::Ready(())) } // If our other half is not gone then we need to park our current task // and move it into the `notify_cancel` slot to get notified when it's // actually gone. // // If `try_lock` fails, then the `Receiver` is in the process of using // it, so we can deduce that it's now in the process of going away and // hence we're canceled. If it succeeds then we just store our handle. // // Crucially we then check `oneshot_gone` *again* before we return. // While we were storing our handle inside `notify_cancel` the `Receiver` // may have been dropped. The first thing it does is set the flag, and // if it fails to acquire the lock it assumes that we'll see the flag // later on. So... we then try to see the flag later on! let handle = task::current(); match self.tx_task.try_lock() { Some(mut p) => *p = Some(handle), None => return Ok(Async::Ready(())), } if self.complete.load(SeqCst) { Ok(Async::Ready(())) } else { Ok(Async::NotReady) } } fn is_canceled(&self) -> bool { self.complete.load(SeqCst) } fn drop_tx(&self) { // Flag that we're a completed `Sender` and try to wake up a receiver. // Whether or not we actually stored any data will get picked up and // translated to either an item or cancellation. // // Note that if we fail to acquire the `rx_task` lock then that means // we're in one of two situations: // // 1. The receiver is trying to block in `poll` // 2. The receiver is being dropped // // In the first case it'll check the `complete` flag after it's done // blocking to see if it succeeded. In the latter case we don't need to // wake up anyone anyway. So in both cases it's ok to ignore the `None` // case of `try_lock` and bail out. // // The first case crucially depends on `Lock` using `SeqCst` ordering // under the hood. If it instead used `Release` / `Acquire` ordering, // then it would not necessarily synchronize with `inner.complete` // and deadlock might be possible, as was observed in // https://github.com/rust-lang-nursery/futures-rs/pull/219. self.complete.store(true, SeqCst); if let Some(mut slot) = self.rx_task.try_lock() { if let Some(task) = slot.take() { drop(slot); task.notify(); } } } fn close_rx(&self) { // Flag our completion and then attempt to wake up the sender if it's // blocked. See comments in `drop` below for more info self.complete.store(true, SeqCst); if let Some(mut handle) = self.tx_task.try_lock() { if let Some(task) = handle.take() { drop(handle); task.notify() } } } fn recv(&self) -> Poll<T, Canceled> { let mut done = false; // Check to see if some data has arrived. If it hasn't then we need to // block our task. // // Note that the acquisition of the `rx_task` lock might fail below, but // the only situation where this can happen is during `Sender::drop` // when we are indeed completed already. If that's happening then we // know we're completed so keep going. if self.complete.load(SeqCst) { done = true; } else { let task = task::current(); match self.rx_task.try_lock() { Some(mut slot) => *slot = Some(task), None => done = true, } } // If we're `done` via one of the paths above, then look at the data and // figure out what the answer is. If, however, we stored `rx_task` // successfully above we need to check again if we're completed in case // a message was sent while `rx_task` was locked and couldn't notify us // otherwise. // // If we're not done, and we're not complete, though, then we've // successfully blocked our task and we return `NotReady`. if done || self.complete.load(SeqCst) { // If taking the lock fails, the sender will realise that the we're // `done` when it checks the `complete` flag on the way out, and will // treat the send as a failure. if let Some(mut slot) = self.data.try_lock() { if let Some(data) = slot.take() { return Ok(data.into()); } } Err(Canceled) } else { Ok(Async::NotReady) } } fn drop_rx(&self) { // Indicate to the `Sender` that we're done, so any future calls to // `poll_cancel` are weeded out. self.complete.store(true, SeqCst); // If we've blocked a task then there's no need for it to stick around, // so we need to drop it. If this lock acquisition fails, though, then // it's just because our `Sender` is trying to take the task, so we // let them take care of that. if let Some(mut slot) = self.rx_task.try_lock() { let task = slot.take(); drop(slot); drop(task); } // Finally, if our `Sender` wants to get notified of us going away, it // would have stored something in `tx_task`. Here we try to peel that // out and unpark it. // // Note that the `try_lock` here may fail, but only if the `Sender` is // in the process of filling in the task. If that happens then we // already flagged `complete` and they'll pick that up above. if let Some(mut handle) = self.tx_task.try_lock() { if let Some(task) = handle.take() { drop(handle); task.notify() } } } } impl<T> Sender<T> { #[deprecated(note = "renamed to `send`", since = "0.1.11")] #[doc(hidden)] #[cfg(feature = "with-deprecated")] pub fn complete(self, t: T) { drop(self.send(t)); } /// Completes this oneshot with a successful result. /// /// This function will consume `self` and indicate to the other end, the /// `Receiver`, that the value provided is the result of the computation this /// represents. /// /// If the value is successfully enqueued for the remote end to receive, /// then `Ok(())` is returned. If the receiving end was deallocated before /// this function was called, however, then `Err` is returned with the value /// provided. pub fn send(self, t: T) -> Result<(), T> { self.inner.send(t) } /// Polls this `Sender` half to detect whether the `Receiver` this has /// paired with has gone away. /// /// This function can be used to learn about when the `Receiver` (consumer) /// half has gone away and nothing will be able to receive a message sent /// from `send`. /// /// If `Ready` is returned then it means that the `Receiver` has disappeared /// and the result this `Sender` would otherwise produce should no longer /// be produced. /// /// If `NotReady` is returned then the `Receiver` is still alive and may be /// able to receive a message if sent. The current task, however, is /// scheduled to receive a notification if the corresponding `Receiver` goes /// away. /// /// # Panics /// /// Like `Future::poll`, this function will panic if it's not called from /// within the context of a task. In other words, this should only ever be /// called from inside another future. /// /// If you're calling this function from a context that does not have a /// task, then you can use the `is_canceled` API instead. pub fn poll_cancel(&mut self) -> Poll<(), ()> { self.inner.poll_cancel() } /// Tests to see whether this `Sender`'s corresponding `Receiver` /// has gone away. /// /// This function can be used to learn about when the `Receiver` (consumer) /// half has gone away and nothing will be able to receive a message sent /// from `send`. /// /// Note that this function is intended to *not* be used in the context of a /// future. If you're implementing a future you probably want to call the /// `poll_cancel` function which will block the current task if the /// cancellation hasn't happened yet. This can be useful when working on a /// non-futures related thread, though, which would otherwise panic if /// `poll_cancel` were called. pub fn is_canceled(&self) -> bool { self.inner.is_canceled() } } impl<T> Drop for Sender<T> { fn drop(&mut self) { self.inner.drop_tx() } } /// Error returned from a `Receiver<T>` whenever the corresponding `Sender<T>` /// is dropped. #[derive(Clone, Copy, PartialEq, Eq, Debug)] pub struct Canceled; impl fmt::Display for Canceled { fn fmt(&self, fmt: &mut fmt::Formatter) -> fmt::Result { write!(fmt, "oneshot canceled") } } impl Error for Canceled { fn description(&self) -> &str { "oneshot canceled" } } impl<T> Receiver<T> { /// Gracefully close this receiver, preventing sending any future messages. /// /// Any `send` operation which happens after this method returns is /// guaranteed to fail. Once this method is called the normal `poll` method /// can be used to determine whether a message was actually sent or not. If /// `Canceled` is returned from `poll` then no message was sent. pub fn close(&mut self) { self.inner.close_rx() } } impl<T> Future for Receiver<T> { type Item = T; type Error = Canceled; fn poll(&mut self) -> Poll<T, Canceled> { self.inner.recv() } } impl<T> Drop for Receiver<T> { fn drop(&mut self) { self.inner.drop_rx() } } /// Handle returned from the `spawn` function. /// /// This handle is a future representing the completion of a different future on /// a separate executor. Created through the `oneshot::spawn` function this /// handle will resolve when the future provided to `spawn` resolves on the /// `Executor` instance provided to that function. /// /// If this handle is dropped then the future will automatically no longer be /// polled and is scheduled to be dropped. This can be canceled with the /// `forget` function, however. pub struct SpawnHandle<T, E> { rx: Arc<ExecuteInner<Result<T, E>>>, } struct ExecuteInner<T> { inner: Inner<T>, keep_running: AtomicBool, } /// Type of future which `Execute` instances below must be able to spawn. pub struct Execute<F: Future> { future: F, tx: Arc<ExecuteInner<Result<F::Item, F::Error>>>, } /// Spawns a `future` onto the instance of `Executor` provided, `executor`, /// returning a handle representing the completion of the future. /// /// The `SpawnHandle` returned is a future that is a proxy for `future` itself. /// When `future` completes on `executor` then the `SpawnHandle` will itself be /// resolved. Internally `SpawnHandle` contains a `oneshot` channel and is /// thus safe to send across threads. /// /// The `future` will be canceled if the `SpawnHandle` is dropped. If this is /// not desired then the `SpawnHandle::forget` function can be used to continue /// running the future to completion. /// /// # Panics /// /// This function will panic if the instance of `Spawn` provided is unable to /// spawn the `future` provided. /// /// If the provided instance of `Spawn` does not actually run `future` to /// completion, then the returned handle may panic when polled. Typically this /// is not a problem, though, as most instances of `Spawn` will run futures to /// completion. /// /// Note that the returned future will likely panic if the `futures` provided /// panics. If a future running on an executor panics that typically means that /// the executor drops the future, which falls into the above case of not /// running the future to completion essentially. pub fn spawn<F, E>(future: F, executor: &E) -> SpawnHandle<F::Item, F::Error> where F: Future, E: Executor<Execute<F>>, { let data = Arc::new(ExecuteInner { inner: Inner::new(), keep_running: AtomicBool::new(false), }); executor.execute(Execute { future: future, tx: data.clone(), }).expect("failed to spawn future"); SpawnHandle { rx: data } } /// Spawns a function `f` onto the `Spawn` instance provided `s`. /// /// For more information see the `spawn` function in this module. This function /// is just a thin wrapper around `spawn` which will execute the closure on the /// executor provided and then complete the future that the closure returns. pub fn spawn_fn<F, R, E>(f: F, executor: &E) -> SpawnHandle<R::Item, R::Error> where F: FnOnce() -> R, R: IntoFuture, E: Executor<Execute<Lazy<F, R>>>, { spawn(lazy(f), executor) } impl<T, E> SpawnHandle<T, E> { /// Drop this future without canceling the underlying future. /// /// When `SpawnHandle` is dropped, the spawned future will be canceled as /// well if the future hasn't already resolved. This function can be used /// when to drop this future but keep executing the underlying future. pub fn forget(self) { self.rx.keep_running.store(true, SeqCst); } } impl<T, E> Future for SpawnHandle<T, E> { type Item = T; type Error = E; fn poll(&mut self) -> Poll<T, E> { match self.rx.inner.recv() { Ok(Async::Ready(Ok(t))) => Ok(t.into()), Ok(Async::Ready(Err(e))) => Err(e), Ok(Async::NotReady) => Ok(Async::NotReady), Err(_) => panic!("future was canceled before completion"), } } } impl<T: fmt::Debug, E: fmt::Debug> fmt::Debug for SpawnHandle<T, E> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.debug_struct("SpawnHandle") .finish() } } impl<T, E> Drop for SpawnHandle<T, E> { fn drop(&mut self) { self.rx.inner.drop_rx(); } } impl<F: Future> Future for Execute<F> { type Item = (); type Error = (); fn poll(&mut self) -> Poll<(), ()> { // If we're canceled then we may want to bail out early. // // If the `forget` function was called, though, then we keep going. if self.tx.inner.poll_cancel().unwrap().is_ready() { if !self.tx.keep_running.load(SeqCst) { return Ok(().into()) } } let result = match self.future.poll() { Ok(Async::NotReady) => return Ok(Async::NotReady), Ok(Async::Ready(t)) => Ok(t), Err(e) => Err(e), }; drop(self.tx.inner.send(result)); Ok(().into()) } } impl<F: Future + fmt::Debug> fmt::Debug for Execute<F> { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { f.debug_struct("Execute") .field("future", &self.future) .finish() } } impl<F: Future> Drop for Execute<F> { fn drop(&mut self) { self.tx.inner.drop_tx(); } }